Bohemia Interactive - the company behind Arma 3 and DayZ today announced a new game...
Is it really "the official sequel to the multi-award winning Arma"?
Bohemia Interactive says: "No! This game is a real time strategy, the player builds a base, finds resources, builds vehicles, and destroys the enemy. Its distinguishing feature is the way the game mechanics reflect the backstory's scarcity of resources and isolation (...)"
<[BoB]Phantom(G)> so when ow2?
<Vlaaada.Altar> I don't know... may be... we just started to make sequel to our games :o)
<[BoB]Phantom(G)> gooood
<[BoB]Phantom(G)> :D
<Vlaaada.Altar> First was Fish Fillets, and now we are creating Fish Fillets 2... second was OW, so who knows :o)
<Vlaaada.Altar> Ok, i tell you... We have plan to start working at ow2 in 2007 but not say that...
Changelog:
- Added: Editor now has the ability to export the vehicle image to the current mods interface area
- Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
- Added: Siberia and Rocky Pass multiplayer maps
- Added: Wave Editor in the OW Editor will now generate the wi image
- Added: "Simple" versions of Multiplayer Maps
- Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
- Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
- Added: Add GetMonth to SAIL (Issue #300)
- Added: Add a UnitBury Event (Issue #301)
- Added: Add GetHexHeight and GetHexType function's (Issue #315)
- Added: English Fallback for Lang system (Issue #338)
- Added: Make Depot/Warehouse distance moddable (Issue #341)
- Added: Add isEditor constant to Sail (Issue #342)
- Added: Add LoadPNGOverride (Issue #343)
- Added: Add timer SAIL command (Issue #345)
- Added: Weather System (Issue #347)
- Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
- Bug Fix: Remove All Units button in Editor no longer causes crash
- Bug Fix: OGL Renderer doesn't create Screenshots with F12
- Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
- Bug Fix: RU13a - Constant attacks (Issue #220)
- Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
- Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
- Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
- Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
- Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
- Bug Fix: Mission Report missing numbers (Issue #279)
- Bug Fix: Ground Animations Path Error (Issue #281)
- Bug Fix: Environments near edge of map cause access violation (Issue #283)
- Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
- Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
- Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
- Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
- Bug Fix: Character died medal RU07 (Issue #307)
- Bug Fix: Ru02 captured breastworks are removed (Issue #309)
- Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
- Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
- Bug Fix: Game never used SAIL Bin files (Issue #340)
- Bug Fix: Units pause when alot of units are moving (Issue #353)
- Changed: Waves random number seed is now considered ASync
- Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
- Changed: Fluent Animation is now forced on
- Changed: Cargo bay info (Bottom left) now shows as 100/100
- Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
- Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
- Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
- Improved: Increase number of areas on map in editor (Issue #280)
- Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
- Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)